Really? The Simulation Hypothesis: An MIT Computer Scientist Shows Why AI, Quantum Physics and Eastern Mystics All Agree We Are In a Video Game by Rizwan Virk. #1 Best Seller in Cybernetics

The Simulation Hypothesis: An MIT Computer Scientist Shows Why AI, Quantum Physics and Eastern Mystics All Agree We Are In a Video Game

by Rizwan Virk
4.3 stars – 138 reviews
Text-to-Speech and Lending: Enabled
Here’s the set-up:

The Simulation Hypothesis, by best-selling author, renowned MIT computer scientist and Silicon Valley video game designer Rizwan Virk, explains one of the most daring and consequential theories of our time.

Drawing from research and concepts from computer science, artificial intelligence, video games, quantum physics, and referencing both speculative fiction and ancient eastern spiritual texts, Virk shows how all of these traditions come together to point to the idea that we may be inside a simulated reality like the Matrix.

The Simulation Hypothesis is the idea that our physical reality, far from being a solid physical universe, is part of an increasingly sophisticated video game-like simulation, where we all have multiple lives, consisting of pixels with its own internal clock run by some giant Artificial Intelligence. Simulation Theory explains some of the biggest mysteries of quantum and relativistic physics, such as quantum indeterminacy, parallel universes, and the integral nature of the speed of light.

“There’s a one in a billion chance we are not living in a simulation” -Elon Musk
“I find it hard to argue we are not in a simulation.” -Neil deGrasse Tyson
“We are living in computer generated reality.” -Philip K. Dick

Video game designer Riz Virk shows how the history and evolution of our video games, including virtual reality, augmented reality, Artificial Intelligence, and quantum computing could lead us to the point of being able to develop all encompassing virtual worlds like the Oasis in Ready Player One, or the simulated reality in the Matrix.

While the idea sounds like science fiction, many scientists, engineers, and professors have given the Simulation Hypothesis serious consideration. But the Simulation Hypothesis is not just a modern idea. Philosophers and Mystics of all traditions have long contended that we are living in some kind of “illusion “and that there are other realities which we can access with our minds.

Whether you are a computer scientist, a fan of science fiction like the Matrix movies, a video game enthusiast, or a spiritual seeker, The Simulation Hypothesis touches on all these areas, and you will never look at the world the same way again!

“The Simulation Hypothesis by Riz Virk lays out both the technical aspects of computer simulation and the mystical reasons why we can take Philip K. Dick seriously when he proposed that we are living in a computer-generated reality”
–Tessa B. Dick, author of Conversations with Philip K. Dick, wife of Philip K. Dick

” In this book, Riz Virk combines the mind of a scientist with the heart of a mystic, using video games to explain the virtual reality that we live in.”
–Dannion Brinkley, bestselling author of Saved by the Light and At Peace in the Light

“The Simulation Hypothesis presents a radical alternative to current models of reality. Riz Virk’s book, relying his unique experience designing digital games, results in a stunning reappraisal of what it means to be human in an infinite universe.”
–Jacques Vallée, venture capitalist, author of Forbidden Science, former NASA and Stanford Research Institute scientist

“The Simulation Hypothesis is one of the few that could convince me that I probably live in a simulated universe. Encompassing the history of religions, philosophy, pop culture, physics and computers, Virk draws connections which show this theory is not only feasible but probably correct. If this sounds mind blowing, it is! I highly recommend this book – it expanded my mind’s bandwidth!”
–Diana Walsh Pasulka, Professor of Philosophy and Religion, University of North Carolina Wilmington, author of American Cosmic: UFOs, Religion, Technology

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